Help Your Self
Valiz Publishers, 2020
New book by designer Mieke Gerritzen about self design as a new design genre. Can discipline for a better life be a design matter? Help Your Self explores the future of self design in the age of self help books and cults. Written content about 30 contemporary topics in life that should be personal self design debates for the future of living design optimized lives. How do technological, philosophical and economical currents and trends in society influence a personal journey to betterness, wellness and a newfound wholesome and productive selfness? A project with Mieke Gerritzen and Geert Lovink.


The Magical Lure of Malware - Delirious Decay by Design
Revista Arta, 2019
About the retro appeal of malignant software, viruses and ransomware, review of the exhibition Malware at The New Institute.

Hello World
Cinekid catalogue, 2019
How will globalized new media create a new generation of solidarity conscious and empathetic media users as active explorers through the outdated, though long lived and loved, concept of play as a solution for interactive mirroring emotional capacity and introspection?

With Feelz!
Cinekid professionals publications article, 2019
Could we benefit from  more emotional relevance in media projects for young audiences. As we have persistently seen, new media for the young audiences have been entertainment driven primarily, the experimentational field has been play driven. If interaction as a consumer or viiewer driven standard is the base norm, is there a secret option for emotional engagement?Can we turn feelz into a logical norm for relevant and mainstream new media output?

Media Jungle
Cinekid catalogue, 2018
In an interactive art landscape defined by popular demand by input output driven design showcases of aesthetics and sound effects, what is this socalled Media Jungle really if not a loud and pretty sound box of pleasing feedback formulated as play? About exploring the actual and noise ready media jungle of mainstream culture through art and design using existing media platform tactics as interactibve play model tools and found footage input.

Digital Worlds
Cinekid catalogue, 2017
How can game environments as artistically relevant worldbuilding experiments apply to the concepts of virtual safe spaces for children and young adults? Exploring digital worlds crafted by artists, can we formulate a calm, non competitive, inspirational and emotionally beguiling version of the game environment to comfort rather than agressively entertain gamers and young game consumers?

Digital Ice Age - Scratch 'n Sniff Data
MOTI Museum publication, 2016
A romantic appreciation of the dirty digital culture, rather than clinical critiques. Can we put some smelly sweat stains in the overtly clinical post internet aesthetics of today? And how does a trendy inclincation of aesthetics become a dogmatic concept that grows into a genre? Do we need scratch ‘n sniff mentality in an art genre that wants to question the harsh clinicality of our data driven future society to ascertain dialogue driven art?

Social media testosterone
MOTI Museum publication, 2015
The death of adulthood by Vine’s boy culture antics. About testosterone driven social media experiments by an generation driven by follower count and likes.

Tears, trauma’s, tragedies
MOTI Museum publication, 2015
A plea for better exhibitionism in vlog culture and re-appreciation of YouTube as a mentor for personal engagement.

We are angry!
MOTI Museum publication, 2015
Clicktivism as socially cohesive entertainment in mainstream digital culture. About the social media driven concept of solidarity in crisis mode by empathy shares and support for views challenges.

Oh, oh, my outlook on the world
MOTI Museum publication, 2015
The globalized digital age as a new tool for anthropological introspection.How do world views and perceptions of current affairs change by user, medium, demographic and platform oriented outlook of the world to present? How many worlds are there really when we consider the individual user as a data driven interface for news output?

How social are the social media?
MOTI Museum publication, 2015
Tactical social monitoring as a Silicon Valley business model.

Distrust TED talks, the Messiah is not wearing a mic
MOTI Museum publication, 2016
Technology optimism as semi religion.

The heritage museum as theme park
MOTI Museum research article, 2015
Spectacular icons long gone create the mogul museum of the future.

Mob mentality: hypes, hysteria and nasty journalism
MOTI Museum research article, 2015
How are social media hypes, fads, memes and bad journalism from Vice redefining and defiling our mainstream media culture so economically successfully?

Internet optimists retake the web
Groene Amsterdammer, 2014
Playful new ambitions in web art after the angry web art of the nineties.

Follow the green line/against digital dictatorship
Groene Amsterdammer, 2014
MOTI Museum’s selection of a new generation of digital artists in optima forma.

Jeremy Scotts Logo Logistics
MOTI Museum publication, 2014
Remixing logos for brand value: fast food-pop culture as a sad afterbirth Avant-garde statement.

Coca Cola’s Pop Soda Propaganda
MOTI Museum publication, 2014
Faux idealist advertising as an emotional branding tool for the masses.

Futura Bold Italic: Barbara Kruger and the street wear cronies
MOTI Museum publication, 2014
Shameless aesthetics appropriation of conceptual art by big money street wear brands.